Go deep enough for meaning and wide enough to be surprised and inspired.
Determine number appearing, leaders, special items, and activity in advance.
Determine surprise and distance during play.
Don't improvise encounters with monsters you've never used before - they deserve a fantastic, memorable encounter demonstrating how they're unique.
The world can be generated/discovered during play, but the players must believe it exists prior to perceiving it, and what they discover must remain established. Locations shouldn't move.
Monday, April 18, 2022
Random Encounters
Subscribe to:
Post Comments (Atom)
On Doors
One of the weirdest things about old school Dungeons and Dragons is how doors work. From Book III: The Underworld & Wilderness Adventur...
-
or shields, armor, cloaks of protection or any other magic item that gives a flat bonus "because magic". These add little more th...
-
If you ever walk away from a session of D&D thinking not much happened, your game may be too granular. This is D&D, the game where a...
-
In researching my previous article regarding the "fun zone" of the D20, I learned much more than I expected about how the various ...
No comments:
Post a Comment