The response to this is the PCs' statement of intention, and the scope roughly maps to tiers of goals.
In the next year? Campaign goal
In the next day/week/month? Adventure goal
In the next hour? Adventure strategy
In the next minute? Adventure move
In the next few seconds? Encounter/combat move
We spend most of our time in the last two categories. Perhaps we should spend more time - dedicated turns going around the table - asking what the players do over the next hour or day. This is a good way to conduct a strategic approach to a dungeon or heist location, an investigation or moving between scenes in an urban environment, or travel the wilderness. On the order of weeks or months we can conduct downtime training, researching, or building a stronghold and ensure everyone gets a chance to do something.
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