Thursday, March 18, 2021

Improvising Beyond the Closed Matrix

Players can only go to places you tell them about. This is the closed matrix. But what do you do when they ask if something exists? A library? A magic shop? A wizard or cleric who can cast a certain spell? In general we should reward inferring possibilities about the environment - but unless the session ends soon, saying yes will always mean improvising whatever it was they wondered at.

So what to do? Ask what they hope to achieve. Finding information? Acquiring a specific item? Using a spell to some specific end? Focus on their ends before their means. It may be you can abstract the entire endeavor into a single die roll. If their ends are tied into your adventure you can plant location-agnostic secrets at the end of any clever path of inquiry. If they're attempting to upend some other part of the adventure, buckle up or consider calling it a night.

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