The old trope - "I loot the body!" But how long does it actually take to pick a dead man's pockets, relieve him of his weapons and armor, and assess their value? How long does it take to gather up piles of scattered coins? Why can PCs instantly sort, count, and store coins of mixed denominations with no repercussions? Convenience?
Usually the tension in a dungeon crawl is the decision between exploring for more treasure, and retreating with what you have before you run out of light or food or run into a nasty wandering monster. Surely that tension is magnified significantly if it's between looting a hoard and fleeing?
I would like to see looting take some amount of time akin to a "turn" in an old-school dungeon crawl. Perhaps in a single "turn" (~5-10 minutes) each PC can examine and assess a single piece of armor or weaponry, sort through a pile of treasure for a gem or piece of jewelry, briskly scoop up some quantity of unsorted coins, or extract a smaller quantity of sorted ones. At the end of each of these turns the DM checks for wandering monsters.
Perhaps the perfect encounter is a treasure guarded by a trap that alerts nearby monsters.